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No Man’s Sky, Ephemeral Gaming by Choice

During the last weeks I have been playing now and again with No Man’s Sky, a space exploration game based on a vast procedurally generated universe. The game arrived surfing a wave of hype and expectations, only to break into a pandemonium of anger and disappointment shortly afterwards when the gaming community felt the game … Sigue leyendo

New PhD Thesis Successfully Defended in Procedural Content Generation

The EphemeCH team has the pleasure to congratulate Dr. Raúl Lara for successfully completing his doctoral examination process, under the supervision of Antonio J. Fernández and Carlos Cotta. The Phd Viva was held last Friday, 11 December 2015, in the premises of the ETSI Informática of the University of Málaga, and the PhD Committe was … Sigue leyendo

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