ephemech ::
Archivos

RTS Games

Esta etiqueta está asociada a 4 entradas

We have a new Doctor in Town

The EphemeCH team has the pleasure to congratulate Dr. Mariela Nogueira Collazo for successfully completing her doctoral examination process, under the supervision of Antonio J. Fernández and Carlos Cotta. The Phd Viva was held on 7 July 2017 in the premises of the ETSI Informática of the University of Málaga, and the PhD Committe was … Sigue leyendo

Starcraft GP nominated to the HUMIES award

Originalmente publicado en GeNeura Team:
This year we participated in the HUMIES awards with our paper “Towards Automatic StarCraft Strategy Generation Using Genetic Programming“, accepted at CIG2015, wrote in collaboration with Politecnico di Torino and INRA. Our paper was elected from 28 candidates to be part of the 8 finalists, so we can consider it…

Co-evolving Game Contents and AI

Evolutionary algorithms in particular and computational intelligence techniques in general have been often used to generate both the contents of a game (levels, maps, audiovisual elements, etc.) and the artificial intelligence governing the behavior of non-player characters (NPCs). These two tasks are often approached separately, i.e., the contents are usually generated either independently of the … Sigue leyendo

New PhD Thesis Successfully Defended in Procedural Content Generation

The EphemeCH team has the pleasure to congratulate Dr. Raúl Lara for successfully completing his doctoral examination process, under the supervision of Antonio J. Fernández and Carlos Cotta. The Phd Viva was held last Friday, 11 December 2015, in the premises of the ETSI Informática of the University of Málaga, and the PhD Committe was … Sigue leyendo

Enter your email address to follow our project and receive notifications of new posts by email.

Únete a otros 54 seguidores

octubre 2019
L M X J V S D
« Sep    
 123456
78910111213
14151617181920
21222324252627
28293031  
wordpress visitor
Anuncios